![]() Sekiro's self-contained nature is also why it stands out among other Souls and Soulslike games, making it a drop-in and drop-out experience for many. The fast-paced responsive combat of Sekiro is the accumulation of FromSoftware's years-long experiences in making these games and is a stark reflection of what the studio truly excels at. Its core gameplay principle of "sword clashing" offers a relentless and utterly satisfying rhythmic combat experience that is now arguably the standard for modern action games. Sekiro features one of the most ferocious combat ever in a video game. ![]() In contrast, Sekiro: Shadows Die Twice excels flawlessly in this department. In this aspect, the original Demon's Souls and Dark Souls feel dated compared to Sekiro with buggy AI and clunky combat that robs them off from being a true testament to what a modern Souls experience should be. They do have a steep learning curve, but the top-notch responsive combat makes sure that the player's death comes as their own fault.Įvery new FromSoftware game since Demon's Souls has strengthened this very core pillar, thus providing a more accurate and polished combat experience on top of an intelligent and more responsive enemy AI. Although brutal and challenging, Souls games are seldom easy. The core pillar of FromSoftware games is its gameplay. While not every FromSoftware game since Demon's Souls is directly connected, many still might consider that or Dark Souls to be an ideal entry point, but in reality, Sekiro: Shadows Die Twice is a much better option. A plausible explanation for that is the fact that FromSoftware games weren't widely popular outside of Japan until Dark Souls was released in 2011. Elden Ring's release date announcement alongside stunning gameplay reveal after almost two years of silence might have caught the eye of several players unacquainted with FromSoftware titles.
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